Splatoon 3 Version 7.0.0 Arrives This Week, Here Are The Full Patch Notes

Splatoon 3 Version 7.0.0 Arrives This Week, Here Are The Full Patch Notes

Nintendo has actually revealed it will be presenting Version 7.0.0 of Splatoon 3 for Switch today.

It will consist of modifications to DLC as part of the Side Order launch, Season and Catalog modifications, modifications to equipment, multiplayer modifications, and a lot more. There’s likewise a lot of bug repairs.

Here’s the complete rundown, thanks to Nintendo’s main assistance page:

Newest upgrade: Ver. 7.0.0 (Releasing February 21, 2024)

Modifications to DLC

  • Included assistance for Side Order DLC.
    • Gamers who have actually bought the Splatoon 3: Expansion Pass– Inkopolis & & Side Order DLC can begin the Side Order story by heading to Inkopolis Square from the train station in the square.

Season and Catalog Changes

  • On March 1, 2024, information associating with Fresh Season 2024 is contributed to the video game. This consists of:
    • A brand-new brochure, consisting of brand-new equipment, titles, banners, designs, sticker labels, and emotes.
    • 153 pieces of equipment contributed to keep item lineups.
    • 1 brand-new fight phase: Marlin Airport.
    • 2 brand-new primary weapons.
    • 9 brand-new sets of existing primary weapons coupled with various sub and unique weapons.
    • A brand-new Salmon Run phase: Bonerattle Arena.
    • 20 brand-new Tableturf Battle cards.

Modifications to Gear

  • Included brand-new methods to Adjust Gear.
    • This uses to particular glasses, visors, hoodies, sweatshirts, layered T-shirts, and shoes with socks.
    • Select any supported equipment from the Equip screen and press the Y Button to change it.
  • Made it possible to Adjust Gear for particular caps in addition to T-shirts that formerly did not Adjust Gear, such as Splatfest Tees.

Modifications to Multiplayer

  • Included 2 tunes that will play throughout fights.
    • These tunes will play beginning with the start of Fresh Season 2024.
  • New primary weapons have actually been included.
    • These weapons will be offered in the stores at the start of Fresh Season 2024.
    Weapon Information
    Douser Dualies FF
    • Regular shots from these dualies have a long flight variety.
    • The Dodge Roll moves a cross country, however in exchange it can just be carried out when at a time.
    • When shooting after a Dodge Roll, the flight variety of shots reduces, however the rate of fire increases considerably.
    Recycled Brella 24 Mk I
    • This brella can deal high quantities of damage to even remote challengers due to the low scatter of its shots.
    • The canopy has a low toughness, however it can release rapidly and has a brief healing time.
  • New and returning weapons have actually been included.
    • These weapons will be offered in the stores at the start of Fresh Season 2024.
    Weapon Sub Weapon Unique Weapon
    .52 Gal Deco Curling Bomb Splattercolor Screen
    Foil Flingza Roller Suction Bomb Splattercolor Screen
    New Squiffer Autobomb Zipcaster
    Customized E-liter 4K Squid Beakon Kraken Royale
    Customized E-liter 4K Scope Squid Beakon Kraken Royale
    Customized Explosher Splash Wall Triple Splashdown
    Fear Wringer D Squid Beakon Wave Breaker
    Nautilus 79 Suction Bomb Triple Splashdown
    Glooga Dualies Deco Point Sensor Trizooka
    Douser Dualies FF Ink Mine Killer Wail 5.1
    Recycled Brella 24 Mk I Angle Shooter Huge Bubbler
  • Requirements for some primary weapons have actually altered.
    Weapon Modification Details
    Huge Swig Roller
    Huge Swig Roller Express
    • Decreased the quantity of ink taken in for horizontal swings and vertical visit around 10%.
    Mini Splatling
    Zink Mini Splatling
    • Ink splatter is now most likely to fall around the gamer’s feet.
    Glooga Dualies
    Glooga Dualies Deco
    • Increased the radius of the ink splatter at the point of effect by roughly 10%.
    REEF-LUX 450
    REEF-LUX 450 Deco
    • Increased the quantity of ink taken in for approximately the very first charge level by roughly 17%.
  • Points needed for some unique weapons have actually been altered.
    Weapon Before After
    .52 Gal 190 200
    Enperry Splat Dualies 190 200
  • Included devoted presents to the Reppin’ Inkopolis emote for when the gamer is gearing up dualies, brellas, stringers, or splatanas.

Modifications to Splatfests

  • Gamers can now utilize brand-new Fizzbangs in Splatfest Battles and Tricolor Battles.
    • Press the A Button (or the L Button) to toss a Fizzbang. It will release a firework where it lands to ink the ground and deal a percentage of damage to opponents.
    • Fizzbangs are obtained when landing on the phase from the spawner and when a gamer beats a challenger. The variety of Fizzbangs obtained at these times increases as the time staying in the fight gets lower.
    • You can have up to 7 Fizzbangs.
  • The points made by each department throughout the outcomes have actually been changed, and the second-place group in each department will likewise now make points.
    Department Before After
    First location First location Second location
    Preview +7 p +90 p +45 p
    Votes +8 p +70 p +35 p
    Splatfest Battle (Open) +12 p +120 p +60 p
    Splatfest Battle (Pro) +12 p +120 p +60 p
    Tricolor Battle +18 p +180 p +90 p
  • The matchmaking approach for Splatfest Battle (Open) has actually been adapted to enhance matchmaking performance for groups of 2 gamers.

Modifications to Salmon Run

  • Included products that can be exchanged for fish scales.
  • Specs for some unique weapons have actually altered.
    Unique Weapon Modification Details
    Lent Reefslider
    • Increased the damage dealt by the charge attack from 400.0 to 500.0.
    • Increased the reliable radius of the location of the charge attack by around 50%.
  • Decreased the frequency of animation updates for far-off Salmonids when there is a big overall variety of Salmonids on the phase in order to lower the frequency of video game downturn.

Modifications to Tableturf Battle

  • Included more characters who can be welcomed to Tableturf Battle Dojo.
    • To welcome brand-new characters, gamers should download the Side Order DLC and advance the story.
  • Included 7 phases that can be chosen for fights versus other gamers.
  • Included a Random function which will move the cursor to a random phase when choosing a phase for fights versus other gamers.
    • You can utilize it by pushing the Y Button on the phase choice screen.
  • Altered the phase utilized by Spyke in Tableturf Battle Dojo.
  • Increased the variety of decks gamers can conserve from 16 to 32.

Modifications to SplatNet 3

  • Included a Side Order Stats function.
  • Included Journey 5 to Wandercrust.
    • Gamers will have the ability to support Journey 5 after finishing Journeys 1 through 4.
    • Journey 5 can just be supported with points made by inking grass from Fresh Season 2024 onward.

Modifications to Tournament Manager

  • From Fresh Season 2024 onward, gamers will have the ability to get a food ticket when taking part in competitions accepted Tournament Manager.
    • Gamers can get their ticket from the lobby terminal after taking part in a competition.
    • Gamers who withdraw from the competition or are disqualified will not have the ability to get the ticket.
    • Gamers might get one ticket per season.
  • Included badges that directors and codirectors who total competitions utilizing Tournament Manager will have the ability to get based upon the overall variety of competition individuals.
    • Involvement in competitions finished before using this upgrade information will likewise be counted.
  • Included a Prevent Stage Reuse alternative to Battle Settings.
    • When this alternative is made it possible for, arbitrarily picked phases will instantly be eliminated from the swimming pool of random phases after completing a fight on that phase.
    • Phases will not be gotten rid of if the fight is interrupted.

This upgrade concentrates on assistance for the Side Order DLC in addition to function additions, Splatfest modifications, and fine-tunes to multiplayer for Fresh Season 2024, which launches in March.

For multiplayer, we’ve included brand-new primary weapons and changed some primary weapons to make them much easier to manage for gamers who utilize them often.

Our next upgrade is prepared for the middle of Fresh Season 2024 and need to concentrate on balance modifications.

Bug Fixes
  • Repairs to Player Controls
    • Altered the connection points for inkrails in multiplayer fight modes to be transparent when near to the electronic camera, making it much easier to target challengers.
    • Repaired a concern where the unique animation played when a gamer struck another gamer in a state that avoids damage (such as from the Booyah Bomb or Reefslider) with all 3 shots from a single trigger pull of a H-3 Nozzlenose or H-3 Nozzlenose D, despite the reality that the other gamer can not be beat.
    • Repaired a problem where unintentional coloring shown for the part of the Nautilus 47 that reveals the ink color.
    • Repaired a problem where, when a gamer struck a single challenger with numerous shots from a brella’s scattershot at the exact same time, the variety of animations that suggest hits was in some cases less than the variety of shots that strike.
    • Repaired a problem where, when a gamer carried out specific actions while the Splat Brella’s canopy was gone, it was often possible to fire the scattershot once again after a much shorter period than regular.
    • Repaired a concern with the Undercover Brella where the period in between constantly fired scattershots was often longer than typical when the damaged canopy recuperated while the gamer was holding the ZR Button to fire constantly.
    • Repaired a concern with stringers where, when fired vertically from a height close to the ground at an angle that is almost straight up, some arrows would in some cases land at the gamer’s feet instantly after shooting.
    • Repaired a concern where, when a gamer carried out specific actions instantly before the Crab Tank ended, they would in some cases prepared their sub weapon even when not pushing the R Button.
    • Repaired a problem where, when a gamer tossed a Tacticooler while moving backwards and intending diagonally up, often the Tacticooler would be put at the gamer’s feet.
    • Repaired a problem where, when a gamer beat an opponent who will trigger Kraken Royale, the next time that opponent triggered the unique, the animation showing that the Kraken Royale result will end would often play from the start.
    • Repaired a problem with the ink fists produced by Triple Splashdown where, when they touched surface moving horizontally from below, they often moved horizontally together with the surface.
    • Repaired a problem where, when a gamer utilized Triple Splashdown while riding an inkrail, the gamer’s position often moved horizontally.
    • Repaired a concern in Clam Blitz mode where the screen revealing the variety of clams held by a gamer was in some cases concealed behind other display screens.
    • Repaired a problem in Clam Blitz mode where, depending upon the weapon the gamer was gearing up, the screen in some cases did not focus where intended when holding a clam or power clam ready.
    • Repaired a problem in Clam Blitz mode where gamers might in some cases get on top of the basket by utilizing Triple Splashdown towards the objective with particular timing.
  • Repairs to Multiplayer
    • Repaired a problem in Scorch Gorge in Tower Control mode where gamers who utilized the tower and Triple Splashdown in particular areas had the ability to enter and remain inside surface.
    • Repaired a problem in Eeltail Alley in Tower Control mode where gamers who utilized the tower and Triple Splashdown in particular areas had the ability to enter into and remain inside surface.
    • Repaired a problem in Undertow Spillway in Tower Control mode where gamers who utilized the tower and Triple Splashdown in particular areas had the ability to enter and remain inside surface.
    • Repaired a problem in Hammerhead Bridge in Tower Control mode where gamers who utilized the tower and Triple Splashdown in particular areas had the ability to enter and remain inside surface.
    • Repaired a problem in Hammerhead Bridge in Rainmaker mode where gamers who utilized Triple Splashdown with particular timing from the objective had the ability to attack their challengers’ base.
    • Repaired a concern in Hammerhead Bridge in Clam Blitz mode where some clams produced in the phase before the start of the fight were produced inside surface.
    • Repaired a problem in Museum d’Alfonsino in the Rainmaker mode where gamers who utilized the Rainmaker guard and Kraken Royale had the ability to clip into surface from specific areas and remain there.
    • Repaired a concern in Mahi-Mahi Resort where gamers in some cases clipped into surface when utilizing a Super Jump to particular areas at the timing when the water level modifications.
    • Repaired a concern in Wahoo World where the ink fist developed by Triple Splashdown often affected walls near the.
    • Repaired a concern in Wahoo World where gamers who utilized Super Jump and Triple Splashdown had the ability to enter into and remain in unintentional places.
    • Repaired a concern in Flounder Heights where gamers who utilized Super Jump and Triple Splashdown had the ability to enter into and remain in unexpected areas.
    • Repaired a problem in Flounder Heights in Tower Control mode where gamers who utilized the tower and Triple Splashdown in specific areas had the ability to enter into and remain inside surface.
    • Repaired a problem in Manta Maria where specific pillars did not show on the Turf Map.
    • Repaired a problem in Humpback Pump Track in Tower Control mode where gamers who utilized the tower and Triple Splashdown in particular areas had the ability to enter and remain inside surface.
    • Repaired a concern in Shipshape Cargo Co. where falling at specific areas while doing a dualies Dodge Roll in some cases triggered the gamer to be immersed in water on the flooring.
    • Repaired a concern in Robo ROM-en where it was not possible to swim on particular inkable walls.
    • Repaired a concern in Robo ROM-en where gamers who utilized Triple Splashdown had the ability to reach the top of walls near the center of the phase.
    • Repaired a concern in Robo ROM-en where it was possible to choose areas when doing a Squid Spawn where you can not in fact land.
    • Repaired a concern in Robo ROM-en where gamers who utilized the Crab Tank had the ability to climb up atop specific walls.
    • Repaired a problem in Bluefin Depot where, when a gamer boarded an elevator and after that left instantly, the elevator would constantly fluctuate up and down.
    • Repaired a problem in Bluefin Depot in Splat Zones where it was possible to utilize specific approaches to clip into surface.
  • Repairs to Salmon Run
    • Repaired a problem where the damage dealt to Salmonids utilizing the lent N-ZAP ’85 was lower than the damage dealt to opponents with N-ZAP ’85 in multiplayer fights.
      • The damage dealt by lent weapons in some cases varies from the multiplayer fight weapons of the exact same name, however as a basic guideline they do not deal less damage than their multiplayer fight mode equivalents.
      • The damage dealt by the multiplayer fight N-ZAP ’85 was increased in Ver. 6.1.0, making it differ the basic guideline. This has actually now been repaired.
    • Repaired a concern that in some cases avoided dealing damage to Grillers with the Reefslider’s charge attack.
    • Repaired a concern where gamers would take a big quantity of damage when Kraken Royale ended while inside a Mudmouth, and made it so that the gamer is rather pressed beyond the Mudmouth.
    • Repaired a concern that avoided getting typical Power Eggs when a gamer struck a non-weak point part of a Griller with attacks from weapons like the Grizzco Slosher.
    • Repaired a concern that in some cases made Fish Sticks appear less regularly in wave 3 when the tide level is the exact same for waves one and 3, however wave 2 has a various tide level.
    • Repaired a problem where shooting the surface area of the water would harm Big Shots immersed in the water.
    • Repaired a problem that in some cases triggered Drizzlers to fire chance ats a lower position than planned when going for a gamer in a cannon at a high position.
    • Repaired a problem where Megalodontias that consumed Steelheads were not harmed by the Steelhead’s surge.
    • Repaired a concern in Salmonid Smokeyard where in some cases a gamer who was beat atop a propellervator would respawn on the water and be immersed there continually.
    • Repaired a concern that in some cases avoided getting particular Golden Eggs when in an unsteady network environment.
    • Made it so that the surge damage from damaging Horrorboros bombs is used to Flyfish with open containers.
    • Repaired a concern where the surge damage from ruining Horrorboros bombs was less than meant.
  • Repairs to Splatfests
    • Somewhat changed ink color throughout mirror matches in Splatfest Battles and Tricolor Battles to attend to a problem where, depending upon the phase, ink color felt too brilliant.
    • Repaired a concern where, when a gamer ended the previous Splatfest with celebration shells, instantly after beginning the next Splatfest celebration shells would show in the match menu even if the gamer did not in fact have celebration shells.
  • Other Fixes
    • Repaired a problem in the square where, when a gamer detached from the web by putting the console to sleep then ended sleep mode and resumed the video game, the gamer would be gone back to the offline square even if it was possible to go back to the online state.
    • Repaired a problem where, when a gamer focused on a fight replay before rebooting the replay from the start and changing to Top-Down Camera, the electronic camera stayed zoomed.
    • Repaired a problem where elevator positions were in some cases not duplicated correctly when a gamer played a fight replay for Bluefin Depot and moved (set) the replay position.
    • Repaired a concern where, when a gamer played a fight replay for Tower Control mode and moved (set) the replay position to a time after a checkpoint has actually been passed, often the checkpoint that should have actually been passed continued to show.
    • Repaired a concern where the gamer’s equipment did not show appropriately when particular actions were handled the Equip screen.
    • Altered the term “Neo Splatana Stamper” to “Splatana Stamper Nouveau.”
    • Repaired the translation for Spiked Duck Boots in particular languages.

What do you consider this most current upgrade? Notification anything else? Leave a remark listed below.

[source[sourceen-americas-support. nintendo.com]

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