Silent Hill: The Short Message Story Explained

Silent Hill: The Short Message Story Explained

It’s tough to comprehend the story of any Quiet Hill video game at the very best of times. Quiet Hill: The Short Message is no exception, and we’ve been discovering more of its story considering that we completed it a couple of hours earlier.

There’s a lot to unload in the story of Quiet Hill: The Short MessageIt handles lots of styles, such as bullying, seclusion, social networks, and psychological health. It does all this in a method that is quintessentially Quiet Hill. In this short article, we’ve done our finest to describe the broad strokes of the story so anybody can follow along and get a clearer concept of what takes place through each of its 3 chapters.

Associated: How Silent Hill: The Short Message is Connected to the Silent Hill Universe

There are 3 chapters in Quiet Hill: The Short Message. To assist make this description of the whole story as understandable as possible, we’ve divided it up into those 3 chapters so gamers can check out where they’re up to or cover the entire video game.

Chapter One

Screenshot by Gamepur

The video game starts with lead character Anita concerning an apartment looking for her pal Maya. As she checks out, gamers discover art that Maya has actually produced. The majority of this area of the video game sees gamers revealing notes about the structure and how it fell under disrepair throughout the COVID-19 pandemic.

We see a flashback of Anita conference Maya who asks “What are YOU concealing?” and text discussions in between Anita and another buddy, Amelie. It’s clear Anita is constantly keeping an eye out for her buddies, caring and asking if they’re all right.

Screenshot by Gamepur

The walls modification, and keeps in mind with nasty words appear all over the structure’s passages. These represent things individuals have actually stated to Anita, and symbolize the shift to Silent Hill’s otherworld. In Quiet Hill: The Short Messagethe otherworld is formed by Anita’s self-loathing, and these walls cover the majority of the metal that gamers are utilized to seeing.

The shift is set off when Amelie asks Anita how she is, and she deflects. A beast hurries Anita and she should go to leave it. After finding more of Maya’s art work, Anita has a breakdown about her social networks existence and absence of fans. The video game puts a heavy focus on how social networks is a kind of fog, connecting it with the fog most lead characters see in Silent Hill when they go to the town.

After a 2nd chase, Anita winds up on the roofing of the structure. She finds Maya is dead, and after that thinks she’ll amass a following if she passes away too. She leaps.

Chapter Two

Screenshot by Gamepur

Anita wakes, discovering she is not able to pass away. Maya texts her to inform her to discover something, however Anita does not understand what. The exact same spaces are reviewed, however Maya’s art work is tainted, and there are violent messages about not being permitted to consume put on refrigerators.

One scene sees Anita surrounded by scary mannequins after searching for violent discuss social networks. This demonstrates how remarks from complete strangers somebody will never ever fulfill can make them paranoid about those around them in reality.

Screenshot by Gamepur

The outside of the apartment now beings in a space. This prevails in Silent Hill, with the absence of gain access to separating characters. As Anita checks out more spaces, she reveals moving garbage bags, which our company believe is a metaphor for how she feels. It’s as if she has actually been gotten rid of, though gamers will see this more plainly quickly.

The next home is Amelie’s. Anita gets texts from Amelie about shopping and how she does not like her sibling being around. Anita disregards her and insists she’s too unsightly for clothing, so she will not go. This missed out on the genuine point Amelie is attempting to make.

In this home, Anita keeps in mind how Amelie was leaving for university, deserting her. She likewise discovers notes about Amelie’s moms and dads battling and how she actually does not like the method her sibling takes a look at her. Anita is then transferred to a school corridor where she relives a few of the bullying she went through.

The factor for this bullying is that Anita is various. She liked to have fun with tarot cards, and trainees called her a witch. This is what her mom called her as a kid, and her grandma was apparently a witch and hounded before Anita was born.

Screenshot by Gamepur

After another beast rush encounter, gamers discover Maya’s sketchbook. Inside is a photo Anita’s never ever seen, among a young boy. There’s a disposed of pregnancy test in this exact same space, and our company believe it’s Maya’s. This is never ever clearly described in the video game, these pieces reveal us a photo where Maya ended up being pregnant by a kid who didn’t like her, so he left her.

Whatever the outcome, Maya lives with that discomfort. Despite the fact that she restores some level of joy, she still feels that discomfort once in a while. The next area takes gamers to a library where Anita texts Amelie once again, and they discuss how Maya appeared fine before she leapt from the structure, as if she were concealing her unhappiness.

Screenshot by Gamepur

Anita now recognizes she needs to discover the book she provided to Maya, however she needs to finish a puzzle to discover the locker code to get itUpon discovering the book, Anita keeps in mind that she offered it to Maya since the author devoted suicide, and she wished to assault Maya in some way, so she controlled her into reading it.

She did this since Maya was consumed with Amelie and cut Anita out. This is represented by the chains on the doors with Maya’s artist initials on. After another manager encounter, Anita admits to Amelie before leaping from the roofing system once again.

Chapter Three

Screenshot by Gamepur

Chapter 3 begins with the structure in the otherworld. Whatever is metal grating and covered in violent messages. Anita discovers her old household home, despite the fact that it wasn’t in this structure. As she checks out the looping passages, she diminishes and ends up being the height of a kid.

Notes describe how Anita’s mom abused her due to the fact that she desired a male to stick in her life. She seemed like Anita was a concern and locked her away on several events. A wonderful minute of video game style takes place here when gamers are secured the bed room and should discover a particular note before they’re launched.

Screenshot by Gamepur

Anita is then secured a cabinet, and gamers see the clothing her mom used. Quiet Hill takes this image and controls it with barbed wire to end up being the beast each time Anita needs to range from it, and we understand here why the one in charge looks the method it does. It’s a mix of Anita’s mom and the cherry bloom flowers Maya puts in all her art work.

Screenshot by Gamepur

What follows these awareness is a manager battle where gamers need to range from the beast and gather 4 photos to open the door to the exitEach photo is a relate to a pal, a minute with Amelie, assisting Anita see how she is enjoyed, and her mom does not have a hold over her.

As soon as Anita has actually left, she discovers more of Maya’s art, a piece about her. It’s now she sees how Maya did see her, and how she wasn’t separated or alone, she simply felt that method since of social networks, bullying, and her insecurities.

After another manager run, Anita is on the roofing system. She’s about to leap and informs Amelie so before hanging up, however Amelie stops her by informing her they will shop and speak about their sensations. This makes the fog vanish, and Anita breathes a sigh of relief.

Screenshot by Gamepur

There are lots of metaphors for the stress and anxiety and debilitating anxiety school can trigger numerous individuals in Quiet Hill: The Short MessageThe most important point to take away is in the video game’s name. A brief message to somebody in requirement can be the distinction in between life and death. Letting somebody understand they are liked can alter how they see the world and themselves.

Why is it Called The Short Message?

There are numerous fan theories on why the video game is called Quiet Hill: The Short MessageOne dominating theory is that it’s a metatextual referral to the video game itselfConsidered that the video game is just an hour approximately long, it is a brief message. The message here is among psychological health awareness and isolation. This fits near another Quiet Hill video game called P.Twhich represented “playable teaser.” Naturally, this isn’t the only analysis, however it appears to match the styles the very best.

Title theming isn’t the only thing the video game shares with P.TTake a look at our short article on whether Quiet Hill: The Short Message is a follow up to P.T or not

Find out more

Leave a Reply

Your email address will not be published. Required fields are marked *