GamesBeat Summit 2024 agenda: Lotsa talks on resilience and adaptation | The DeanBeat

GamesBeat Summit 2024 agenda: Lotsa talks on resilience and adaptation | The DeanBeat

I’m really delighted to provide our complete program for ourGamesBeat Summit 2024occasion on May 20-21 at the Marina del Rey Marriott in Los Angeles. You can utilize this code gbs24dean25 for a 25% discount rate on tickets.

It’s my satisfaction to note this is our 16th yearly occasion, and our style is Strength and AdaptationThe video game market had a quite bad year and a half when it concerns 20,000 layoffs. We have actually felt that discomfort with you at GamesBeat. We’re so thankful to have your assistance and an opportunity to discuss what matters with you. We have 99 speakers throughout 48 sessions. About 57% originated from varied backgrounds.

We’re all searching for the concepts that will provide the next level of development for video gaming. Our company believe the agora of the video game market requires to unite the thinking about our finest minds– and possibly AIs– to find out how to get to the opposite.

Why is this occurring? Is this part of a cycle, or exists something structurally altering in the video game market? And how can business and individuals be more durable and adjust to the modification, whether you’re simply starting your profession like my child or directing the fate of hundreds or thousands as a market leader?

GB Event

GamesBeat Summit Call for Speakers

We’re enjoyed open our require speakers to our flagship occasion, GamesBeat Summit 2024 hosted in Los Angeles, where we will check out the style of “Resilience and Adaption”.

Apply to speak here

These are a few of the concerns will deal with at our flagship occasion, which will when again have at the Marina del Rey Marriott. We will commemorate how video game expert face this obstacle with development, imagination, durability, neighborhood and partnership.

Our conference will deal with how to adjust to a quickly altering world, and will deal with huge subjects like GenAI, cross-media adjustments (video games and Hollywood), and the difficulty of layoffs in a market that is entering into traditional culture. We’ll require to keep our eyes on the reward of billions more consumers on earth while taking care not to slip as we discover our footing in this slump.

Rachel Kaser is a GamesBeat author.

As Matthew Ball kept in mind in a long piece on the video game marketvideo gaming has strong nonreligious tailwinds that signify great years ahead. The brand-new generation of kids plays a great deal of video games and they’re changing generations that seldom played video games. Gamers are getting access to more platforms with access to quality video games.

Video gaming culture is rising to the mainstream, and video gaming is developing as an art and tech platform. Access to premium video gaming gadgets continues to enhance. Video gaming culture continues to multiply, and the art kind of video gaming continues to progress. These tailwinds do not ensure that every year will see continuous development, substantial development, or successful development.

To put it simply, development isn’t ensured. We need to operate at it. We’ll bring the leading minds in the market to go over these subjects in an interactive format.

It takes a town

The Women in Gaming Breakfast is a staple at our GamesBeat Summit occasions. This is from May 2022.

Each GamesBeat occasion begins with little actions. On February 5, I revealed our very first speaker Purnendu Mukherjee, CEO of Convai, which is making AI-based non-player characters for video games and virtual worlds. And 88 days later on, we are now almost complete with our most varied set of speakers ever.

Our subjects consist of AI and video games, video games and Hollywood, openness, the future of video game engines, alternative web shops, profession strength amidst layoffs, investment/acquisitions, females in gaming/diversity, virtual reality/metaverse, Web3 video games, video games for excellent, go back to work, work fairness and unionization, esports/creators, psychological health and video games, user-generated material, and the structure of the video game market.

We value the assistance of our sponsors consisting of Xsolla, Level Infinite, TikTok, the Entertainment Software Association, Coda, Scopely, ESL FaceIt Group, FastSpring, MetalCore, Unchained Entertainment, Lightspeed, Modulate, Heroic Labs, Jam City, Earn Alliance, Limited Run and Ludeo.

Our neighborhood partners consist of Midwest Games, IGDA, Games for Love, Women-led Games and more. Our hosts consist of Lizzie Mintus, Zsuzsa James, Tadgh Kelly, Marie Ablaza, Elizabeth Olson and Jon Wolheim.

I ‘d like to put out a require your continued assistance now due to the fact that we recognize how hard it will be to get individuals to back our occasions and concern them in such a difficult environment for video gaming. The video gaming media has actually had a hard time. We are not unsusceptible to that, however I think our occasions have a genuine neighborhood following and something unique to use.

We might likewise utilize sponsor assistance and speakers for our other occasions, consisting of GamesBeat Next on October 28 to October 29 in San Francisco and GamesBeat at the Game Awards on December 12. We’ll be introducing signups for those occasions. Our sponsorship group is at sales@venturebeat.com.

Females in Gaming and Diversity in Gaming occasions

GamesBeat Summit’s 2023 Diversity in video gaming breakfast.

We take the idea of neighborhood seriously. I routinely present video game start-ups to a list of over 50 investor who concentrate on video games. We likewise attempt to produce a genuine neighborhood. Our most effective endeavor on this front is the Women in Gaming Breakfast, which has actually been an essential for several years. This breakfast will be the most significant one we’ve ever had.

We’ll likewise have our 2nd yearly Diversity in Gaming Breakfast at this year’s occasion. We aim to bring balance and various viewpoints to our sessions. We hope you pertain to our in-person days and participate in the meals, networking and thought-leadership sessions.

We’ll close the occasion with our yearly GamesBeat Visionary Awards, hosted by Leah Hardy, previously of TikTok and Meta– a good friend of GamesBeat for several years. We’ll offer awards for our Visionary and our Up and Comer.

Without more ado, here’s who we’ll have at our GamesBeat Summit 2024 occasion.

Here’s our complete program for ourGamesBeat Summit 2024occasion on May 20-21 at the Marina del Rey Marriott in Los Angeles.

Day 1 (May 20, 2024)

Savvy Games Group CEO Brian Ward at Gamescom 2023.

12:40 pm– 12:45 pm

Host intro

Lizzie Mintus, creator and CEO of Here’s Waldo Recruiting

12:45 pm– 1:00 pm

Introduction panel

Dean Takahashi, lead author for GamesBeat
Jordan Fragen, GamesBeat author
Rachel Kaser, GamesBeat author
Mike Minotti, GamesBeat handling editor

1:00 pm to 1:10 pm

Structure expert durability and versatility

Durable leaders, groups and companies do not simply take place. Caroline Stokes has actually operated in the video game market given that 1992 and understands how to expect and adjust to seismic market shifts. Integrating neuroscience, management finest practices and an experimentation frame of mind, find out how to develop durable environments to support organizational success in even the most tough times.

Caroline Stokes, creator and executive coach at Forward

1:10 pm to 1:20 pm

In a ‘New Normal’ period for M&A and fundraising, what are your choices?

Alina Soltys, creator and partner at Quantum Tech Partners

Songyee Yoon is president and CSO of NCSoft.

1:20 pm to 1:50 pm

Fireside chat with Songyee Yoon of NCSoft

TBD description

Songyee Yoon, president and CSO of NCSoft
Mediator: Dean Takahashi

1:50 pm to 2:10 pm

VTubers: A Japanese phenomenon for developing audience and profits

Discover the power of VTubers (virtual YouTubers), a Japanese phenomenon that has actually mesmerized the web given that 2020. This online existence has actually equated into numerous revenue-generating streams. You can allow your characters and IPs for social networks marketing, driving video game and product sales while improving brand name storytelling and audience engagement.

Jia Shen, CEO of AKA Virtual

Jia Shen is creator of AKA Virtual.

2:10 pm to 2:40 pm

Fireside Chat with Brian Ward of Savvy Gaming Group

TBD description

Brian Ward, CEO of Savvy Gaming Group
Mediator: Lisa Cosmas Hanson, president of Niko Partners

2:40 pm to 3:10 pm

New Playbooks in Gaming: From engagement to profits in a D2C period

All set to shock the video gaming market? It’s time to attend to the discomfort points of designers who require assistance surviving difficult times. Join this session to check out innovative money making techniques; discover how Discord’s smart engagement and commitment programs are changing gamers into devoted fans and profits streams. Step beyond conventional markets with a dive into direct-to-consumer engagement designs and web shops. Get insights on browsing app shop intricacies and crafting reliable go-to-market techniques in our fast-evolving landscape.

Peter Sellis, SVP of item at Discord
Rick Phillips, primary running officer at Coda
Mediator: Dean Takahashi

Lisa Cosmas Hanson, President of Niko Partners

3:00 pm– 3:15 pm

BREAK

3:15 pm– 3:45 pm

Addressing the Call: Decoding Call of Duty’s long lasting marketing success

Sign Up With Tyler Bahl, SVP and head of worldwide marketing at Activision, and Vanessa Chang, lead of international video gaming marketing, cross-platform at TikTok, for an informing fireside chat at GamesBeat Summit.

Start a journey through the ever-changing video gaming landscape as we check out how Call of Duty has actually kept its position as a market powerhouse. Gain important insights into how the brand name’s culture of imagination and experimentation has actually sustained its capability to maintain a huge playerbase and bring in brand-new audiences.

We’ll highlight actionable takeaways that can be used to your own marketing method, motivated by Call of Duty’s own ingenious technique.

Tyler Bahl, senior vice president and head of marketing at Activision
Mediator: Vanessa Chang, head of international video gaming company marketing, cross-platform video games at TikTok

3:45 pm– 4:15 pm

Is now the time to release D2C payments for mobile video games?

As claims and guidelines pressure Apple and Google to even more open their mobile communities to direct-to-consumer (D2C) circulation and payments for video game designers, publishers around the globe are questioning: Is now the correct time to broaden into D2C?

In this panel, mediator David Vogelpohl, CMO at FastSpring, a D2C payment platform for computer game, interviews 3 industry-leading panelists about their ideas on mobile D2C claims & & policies, what is permitted & & required to be successful in D2C today, and the future of open computing & & video gaming.

Stephen McArthur, establishing lawyer at The MacArthur Law Firm
Adam Lieb, CEO and creator of Gamesight
Liam Broza, metaverse innovation influencer, open computing supporter, and CTO of Infinite Reality
Mediator: David Vogelpohl, CMO at FastSpring

4:15 pm– 4:45 pm

Lightspeed Game Changers

Moritz Baier-Lentz is a video gaming partner at Lightspeed.

TBD description

Moritz Baier-Lentz, partner at Lightspeed Venture Partners
Chris Bell, cofounder and CEO of Gardens Interactive
Sophia Xing, item management and information science lead at Inworld AI

4:45 pm– 5:30 pm

Roundtable 1– Welcoming neurodiversity: Cultivating inclusive workplace

Sign Up With Mark Chandler and Jason Docton for an informative conversation on welcoming neurodiversity in the work environment, where he will share individual experiences and actionable techniques for producing inclusive policies that support people, whether they’re supervisors browsing groups or workers browsing their professions.

Mark Chandler, creator of TIGS
Jason Docton, creator of Rise Above the Disorder

Roundtable 2– Building organizational strength

In this collective session, leaders are welcomed to share their experiences of developing durable groups and companies for a favorable influence on the bottom line throughout difficult financial times. This roundtable is a win-win: Covering locations consisting of skill retention, development, and development, you’ll gain from other leaders and collect essential, actionable principles to reclaim to your group. At the exact same time, you’ll assist motivate others to develop a more sustainable business and market for everybody to flourish.

Caroline Stokes, creator and executive coach at Forward

Roundtable 3– A discussion about choices in today’s ‘New Normal’ period for M&A and fundraising

TBD description

Alina Soltys, creator and partner at Quantum Tech Partners

Roundtable 4– Leveraging external advancement to construct video games that fulfill the requirements these days’s gamers

The video games market is quickly progressing, driven by the altering requirements of more youthful generations, the advancement of video games as a platform, and the development of brand-new video gaming locations. This typically corresponds to greater spending plans and more scalability in resourcing. Designers are broadening their deal with company and freelance skill to provide video games that satisfy the requirements these days’s gamers. This Roundtable will drive discussion around the altering external advancement landscape, how business are opening the freelance skill goldmine, the ups and downs of dealing with external partners, and finest practices in structure fantastic video games with external studios.

Jason Harris, primary industrial officer at Devoted Studios
Cindy Airey, vice president of service advancement at Devoted Studios

Dean Takahashi and Mark Chandler play video games together.

Roundtable 5 — Title TBD

TBD description

Alena Alambeigi, vice president of marketing and digital publishing at Limited Run Games

5:30 pm– 6:30 pm

Reception

8:00 pm

Supper

Day 2 (May 21, 2024)

8:30 am– 9:50 am

Females in Gaming breakfast: How video gaming is driving favorable international modification (Sponsored by Xsolla)

Throughout times like these, it is simple to concentrate on the unfavorable. Numerous companies and designers are focusing on how their efforts and video games can make the most significant social effect around the world. What are companies doing to guarantee ongoing momentum on the social effect front? How can core systems (i.e. video game engines, others) assist speed up and enhance the effect that video game designers can have with their video games? As a video game designer, what options or sacrifices must be made to stabilize survival with social excellent?

Jen Premisler, MasterCard
Bryna Dabby Smith, CEO of Brass Lion Entertainment
Susanna Pollack, president of Games for Change
Mediator: Rachel Kaser, GamesBeat author

9:50 am– 9:55 am

Host welcome

Zsuzsa James, senior trade commissioner at the Consulate General of Finland in LA

9:55 am– 10:00 am

Opening introduction

Mike Minotti, GamesBeat handling editor

GamesBeat’s Mike Minotti hams it at the media table. Wish to join him?

10:00 am– 10:30 am

TBD panel description

Ron Scott, Xsolla
Mediator: David Stelzer, president at Xsolla

10:00 am– 10:30 remain in ROOM 2

Esports: The power of growing the neighborhood

With 3.3 billion players worldwide, the computer game market deserves an approximated $184 billion. In a market progressively driven by engagement and retention, it’s more crucial than ever to provide special experiences and develop sustainable neighborhoods.

Esports not just provides core gamers more chances to complete, view, and win in their preferred titles however likewise acts as a tested technique for publishers to grow their audience around a title.

Sign Up With ESL FACEIT Group’s Chief Strategy Officer, Mike Sepso and Electronic Arts’ Senior Director of Esports Brand & & Marketing, Monica Dismore, for an informative discussion on the worth proposal of esports as an engagement and retention tool, the value of structure generational fandom, and how to bring neighborhoods together through a linked experience.

Mike Sepso, primary method officer, ESL FACEIT Group
Monica Dinsmore, senior director of esports brand name and marketing, Electronic Arts
Mediator: Jordan Fragen, GamesBeat author

10:30 am– 11:00 am

Cultivating neighborhood in video games throughout tough times

Tencent’s Amir Satvat and Devoted Studio’s Ninel Anderson speak at GamesBeat Next 2023.

Alex Gombos, Christina-Marie Drake, and Amir Satvat talk about efficient techniques and essential insights for joining players throughout, probably, the most hard duration the market has actually dealt with. Discover actionable takeaways that you can use to your own profession and company to construct a resistant video games neighborhood.

Amir Satvat, organization advancement director at Tencent
Alex Gombos, previous recruiting supervisor at PlayStation
Christina-Marie Drake, previous employer at Naughty Dog
Mediator: Sarah Parvini, previous personnel author at the Los Angeles Times

10:30 am– 11:00 remain in ROOM 2

Video gaming’s Rising Stars: Developers structure organizations on Roblox

Discovering the best audience, tight advancement timelines, difficulties developing for numerous platforms, layoffs and high expenses are pestering the video gaming market. Amidst this sea of problem, there are some brilliant areas, and making video games on the Roblox platform is among them. A few of the designers on the platform are the business owners of a brand-new generation. In this session, 3 leading studio heads will look into developing an effective company on the UGC platform. They’ll share typical obstacles and tested options, explore their development playbooks on developing the next success, and go over money making chances to broaden your service into the world of Roblox.

Clarence Maximillian, creator at Maximillian Studios
Anne Shoemaker, creator and video game designer at Fullflower Studio
RynityRift, Roblox UGC developer
Mediator: Dean Takahashi

11:00 am– 11:30 am

Structure much better video games and a video games organization

TBD panel description

Ed Fries, creator of 1UP Ventures
Mike Morhaime, CEO of Dreamhaven
Mediator: Eric Goldberg, cofounder of Playable Worlds

Mike Morhaime is CEO of DreamHaven.

11:00 am– 11:30 remain in ROOM 2

Fireside Chat with Kim Kunes of Microsoft

TBD description

Kim Kunes, GM of Xbox trust and security at Microsoft
Mediator: Rachel Kaser, GamesBeat author

11:30 am– 12:00 pm

TBD fireside chat

Carter Huffman, CTO at Modulate

11:30 am– 12:00 pm in ROOM 2

AI and video games

TBD panel description

Purnendu Mukherjee, creator and CEO at Convai
Marguerite deCourcelle, CEO at Blockade Labs
Mediator: Ghaith Mahmood, partner and co-chair of Video Game and Esports and lead of AI Task Force Practice, Latham & & Watkins

Marguerite deCourcelle, CEO of Blockade Labs.

12:00 pm– 12:30 pm

Little Screens, Big Business: Scopely leaders go over the roadway to mobile video game success

Sign up with Scopely executives Walter Driver (co-CEO), Javier Ferreira (co-CEO), and Tim O’Brien (Chief Revenue Officer) for a dynamic discussion on the journey of constructing a leading international video games company. Now the leading mobile video games business in the U.S., Scopely is fresh off an amazing development year– that included releasing the No. 1 video game of 2023 with Monopoly Go! debuting cross-platform variations of hit celebration royale title Stumble Guys, continuing to innovate veteran precious franchises such as Star Trek Fleet Command and Marvel Strike Force, and getting gotten for a record-breaking $4.9 B. Scopely’s course to success has actually been anything however linear. Speak with the business’s magnates on the lessons found out over the previous years, essential choices that opened brand-new chances, and how they’ve produced a culture that accepts failure to drive the future of play forward.

Walter Driver, co-CEO of Scopely
Javier Ferreira, co-CEO of Scopely
Tim O’Brien, CRO at Scopely
Mediator: Dean Takahashi

12:00 pm -12:30 pm in ROOM 2

The brave brand-new frontier of video gaming: UEFN and other emerging platforms

Alex Seropian was the cofounder of Bungie and waded into the deep end of triple-A video games with Halo. He has had a long profession in video gaming and each time has actually been intentional about his next relocation. He moved into mobile shooter video games with Industrial Toys. And now his Look North World video game start-up is concentrated on UEFN video games, Epic’s Fortnite platform for creators/UGC. Yon Raz-Fridman, CEO of Supersocial, will quiz Seropian about this journey and speak about his own contrasting concentrate on altering type of video games on Roblox.

Alex Seropian, CEO of Look North World
Mediator: Yon Raz-Fridman, CEO of Supersocial

Alex Seropian is CEO of Look North World.

12:30 pm– 1:30 pm

Variety & & Inclusion in Games: Actions speak louder than words (Sponsored by the Entertainment Software Association)

ESA senior vice president of interactions and public affairs Aubrey Quinn will lead a panel conversation with agents from ESA member business where they will share examples of how they are developing more inclusive video games for a varied gamer neighborhood, and appearing for a significantly varied labor force.

Farah Sutton, director of variety and addition (D&I) at Riot Games
Amy Lazarus, director of gamer addition and item equity at Electronic Arts
Mediator: Aubrey Quinn, senior vice president, interactions and public affairs at the Entertainment Software Association

12:30 pm– 1:30 pm

Roundtable– AI and UGC in video games

Numerous executives in the video game market hope that AI will be the silver bullet that helps in reducing expenses. Is AI the silver bullet? This roundtable will be a vibrant conversation that checks out the present state of AI in video game advancement, what the future holds, the IP legal fights that will emerge, and what performances can be gotten by utilizing AI in video game advancement today and in the future. Will we see the group sizes in advancement decrease with time? What effect will it have on UGC?

Rich Vogel, creator and studio head at T-Minus Zero

1:30 pm– 2:00 pm

Fireside Chat with Warren Spector of OtherSide Entertainment

TBD description

Warren Spector, primary imaginative officer at OtherSide Entertainment
Mediator: Dan “Shoe” Hsu, previous editor-in-chief at GamesBeat

Dan “Shoe” Hsu

1:30 pm– 2:00 pm in ROOM 2

TBD panel name

TBD description

Perkins Miller, CEO of Fandom
Larry Hryb, a.k.a Major Nelson, previous director of programs for the Microsoft video gaming network Xbox Live
Mediator: Mike Minotti, GamesBeat handling editor

2:00 pm– 2:30 pm

The future of Web3 video games: Retention, discovery and bridging to the mainstream

TBD panel description

Joseph Cooper, CEO at Earn Alliance
Dan Nikolaides, CTO at Studio369
Canaan Linder, CEO of Stardust
Mediator: Jason Nelson, innovation press reporter for Decrypt Media

2:00 pm– 2:30 pm in ROOM 2

TBD fireside chat

2:30 pm– 3:00 pm

Mark Jacobs is CEO of Unchained Entertainment.

Redefining “enormously” in MMOs: How numerous gamers can you suit an online multiplayer video game

TBD description

Mark Jacobs, CEO of Unchained Entertainment
Rashid Mansoor, CEO of Meta Gravity

2:30 pm– 3:00 pm in ROOM 2

The future of video game discovery

14,532 Steam video games, 834 Sony PS5 video games, 631 Microsoft XboxOne video games, and 1,185 Nintendo Switch video games. That is the by platform breakdown of the variety of PC and console video games launched into the market in 2023. Was your studio’s video game amongst them? Did gamers discover your video game? How did they discover it? A panel of video gaming specialists and innovators go over the advancement of video game discovery– what’s working, what isn’t and how finest to reach your gamers in 2024.

Craig Mitchell, vice president of marketing at Warner Bros. Discovery
Asaf Gazit, CEO of Ludeo
Mediator: Yoshio Osaki, president of IDG Consulting

3:00 pm to 3:30 pm

BREAK

3:30 pm– 4:00 pm

The developing structure of the video games market

Carry1st creators Lucy Hoffman, Cordel Robbin-Coker (best) and Tinotenda Mundangepfupfu.

TBD panel description

Steve Chiang, president at Fortis Games
Tim Morten, CEO of Frost Giant Studios
Sibel Sunar, Fortyseven Communications
Lucy Hoffman, COO of Carry1st

3:30 pm– 4:00 pm in ROOM 2

TBD panel description

4:00 pm– 4:30 pm

Hollywood and Games

TBD description

Derek Douglas, head of computer game at CAA and financier at Connect Ventures
Maureen Fan, CEO of Baobab Studios
Josh Yguado, CEO of Jam City

4:00 pm– 4:30 pm in ROOM 2

Fireside Chat with Marc Whitten of Unity

TBD description

Marc Whitten is basic supervisor of Unity.

Marc Whitten, primary item and innovation officer at Unity
Mediator: Mike Vorhaus, CEO of Vorhaus Advisors

4:30 pm to 5:00 pm

GamesBeat Visionary Awards

TBD description

Host: Leah Hardy, international marketing leader

Discussion space program

Sheloman Byrd is the brand-new COO at Streamline Media Group.

Host: Elizabeth Olson

10:00 am– 10:30 am

TBD description

Dom Cole, co-founder of Left Fielder Media
Sheloman Byrd, primary operations officer at Streamline Media Group

10:30 am– 11:00 am

TBD description

Alexey Menshikov, CEO of Beatshapers

Dom Cole (left) and Stephen Philms of Left Fielder Media.

11:00 am– 11:30 am

TBD Lucy Hoffman

11:30 am– 12:00 pm

From Developer to Distributor: How to break devoid of the platforms

Everybody’s speaking about web stores and alternative payments. The fact is, direct-to-consumer isn’t a brand-new pattern in video gaming– Riot, Epic and others have actually been leading the method for years. In this talk, you’ll get expert details on how Riot constructed and grew League of Legends’ first-party circulation technique– which provides complete gain access to and ownership to their most engaged users (without needing to pay Steam, Apple, or Google a cent). That includes their custom-made launcher, Arcane, and leading international esports franchises. No matter if you’re a PC or mobile video game designer, Riot’s D2C method is one you’ll wish to hear and use to your own video game.

Archie Stonehill, head of item at Stash

12:00 pm– 12:30 pm

TBD description

Susan Cummings, CEO of Tiny Rebel Games
Tipatat Chennavasin, basic partner of Venture Reality Fund

12:30 pm

LUNCH BREAK

1:30 pm– 2:00 pm

Unions in video gaming

TBD description

Warren Spector is primary innovative officer at Otherside.

Jakin Vela, executive director of the IGDA
Zeke Alton, voice and on-camera star, activist, SAG-AFTRA Interactive Media Agreement Negotiating Committee Member

2:00 pm– 2:30 pm

Reassessing the Engine: Godot– An effective option for modern-day studios

This session checks out Godot, the quickly growing open-source engine that’s bring in significant studios. Discover its advantages: versatility, ownership, and cost-efficiency compared to conventional choices. We’ll explore Godot’s flourishing neighborhood and its development into an expert powerhouse.

Pablo Selener, handling director of W4 Games

Jordan Fragen.

2:30 pm– 3:00 pm

Remote work

TBD description

Jing Wang, VP of item at Fortis
Kevin Hovestad, creator at Blue Sky

3:00 pm

BREAK

3:30 pm– 4:00 pm

Leading the way for the next generation of video game designers

TBD description

Jim Huntley, associate teacher and head of marketing for USC Games
Mediator: Rachel Kaser, GamesBeat author

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