40 Traitors Rules and Sneaky Behind-the-Scenes Secrets You Didn’t Know

40 Traitors Rules and Sneaky Behind-the-Scenes Secrets You Didn’t Know

1

Entrants do not get to choose their status.

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season 2 marked the very first time gamers had the ability to take a seat with Alan to plead their case on whether they ‘d be considered a Traitor or Faithful.

2

And they do not constantly understand the number of Traitors are amongst them.

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Season 1 star Cirie Fields exposed to E! that gamers were informed there might be in between 3 to 5 Traitors.

3

Gamers aren’t permitted to oversleep the castle.

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While it may appear like participants get their own spaces at Ardross CastleAlan informed The Daily Beast that they really oversleep a hotel situated near Inverness Airport.

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4

And neither is Alan.

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The host stated that while he has a big altering space where he often slept throughout production, he likewise needed to leave the castle every night.

5

There’s a limitation on just how much the stars can consume.

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Candidates are typically identified with a beverage in hand (a glass of red wine contributed to a huge plot point in season 2!), Season 2 star Ekin-Su Cülcüloğlu informed Home entertainment Weekly that they’re just permitted one beverage a night.

6

The program practically occurred on a ship.

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“My very first concept was to do it on a ship in Australia, and if someone needed to run out the video game, she or he needed to delve into the water and swim to an island, however then I believed it would be too challenging to produce,” developer Marc Pos informed Range Shooting the whole series on a boat was too difficult, there have actually been numerous water-themed objectives hence far.

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7

Gamers can’t go any place they desire in the castle.

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Manufacturers informed Parade that they chose to broaden the set to enable additional computing in Season 2, opening the cooking area and an outside balcony, in addition to the library, the billiards space, the bar, and the roundtable space.

8

Recording hours are unforeseeable.

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Season 1 star Arie Luyendyk exposed that a lot of gamers would be fortunate to navigate 6 hours of sleep a night. “It takes most likely an hour for your brain to type of shut down,” he informed United States Weekly“You’re there for so long and it is among those things where we most likely began at 8 or earlier and we most likely were until about 12 to 2 in the early morning, depending upon if you’re the Traitor or not, since the Traitors needed to do their thing after the entire day was completed.”

9

Hiring a Faithful generally comes at a cost.

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If the Traitors hire a gamer, they need to surrender that night’s murder, risking of keeping Faithfuls who may be onto them.

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10

Every gamer is designated a well-being employee.

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“They’re examining you at all times,” Season 2 gamer Mercedes Javid stated on the Simply Sayin’ podcast. “They’re so pleasant and expert. I felt looked after at all times.” Fellow castmate Ekin-Su remembered a circumstances when she wept “frustrating tears” to a well-being employee.

11

Planning takes place in an unanticipated location.

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According to Season 1 participant Rachel Reilly, the cars and truck trips to and from the objectives were the very best time to collaborate strategies with fellow gamers. “You’re separated and no one can hear what you’re stating,” she informed Truth Blurred“In the castle, you need to whisper.”

12

The Traitors should dedicate to lying.

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When gamers end up being Traitors, they must accept the Traitors’ Oath, which checks out: “Do you dedicate to lie and trick throughout the video game? Are you happy to murder your fellow gamers each and every single night? And, do you vow to keep your identity and the identity of your fellow gamers a trick?” Must gamers break this oath, they might be gotten rid of from the video game.

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13

Faithfuls can lie too.

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Audiences just recently found out that gamers are not needed to expose if they’re in ownership of one of the sought after immunity-granting guards, as seen throughout a stunning Season 2 power play.

14

Participants need to surrender personal privacy.

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“There’s microphones all over, there’s cams all over, and it’s a bit like Huge Brother,” Ekin-Su informed Home entertainment Weekly

15

They’re even kept an eye on by security personnel during the night.

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“Its an enormous military operation each night to get the Faithful to bed in specific spaces and get the Traitors back out to have their conference,” manufacturer Mike Cotton informed RangeHe stated the procedure was needed in order to maintain the “secrecy of the Traitors.” Seasons 1 and 2 cast member Kate Chastain informed Vanity Fair that there were guard in location to guarantee gamers never ever left their hotel spaces.

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16

Cast members are prohibited from socializing with each other at the hotel.

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“You’re not expected to discuss the video game when the mics aren’t all set or the electronic cameras aren’t on, since if we state something that’s crucial and it’s not on electronic camera, they can’t utilize it on the program,” Season 2 gamer Dan Gheesling informed Organization Insider

17

One Season 1 candidate attempted to slip out of his space.

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It was all in great enjoyable! “I did attempt to slip out of my space to leave notes … I was attempting to have a good time in the minutes where you weren’t expected to have a good time,” Reza Farahan informed Digital Spy“I would leave notes under individuals’s doors that stated, ‘I understand what you did last summer season, signed The Traitors.'”

18

There’s a lot that audiences do not see.

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Arie informed United States Weekly that production modified out “a great deal of below-the-belt things” from the roundtable conversations, as it was considered too mean and eventually too disruptive from the video game’s occasions.

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19

Gamers should quit their individual valuables.

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“When we left the airplane, I resembled, ‘Oh you’re taking our phones, right?'” Mercedes remembered on Simply Sayin’“No, they take whatever– all of your interaction, your battery chargers, your watch, your passport, your wallet, your cash.”

20

Alan needs to follow guidelines too.

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“The host is not there quite, and needs to take care not to control the video game, impact audiences, or trigger doubts within the minds of candidates who remain in their bubble,” developer Marc informed Range“But when they’re there, they need to be sort of a friendly yet challenging figure.”

Madison McGee is a way of life editor for Hearst Magazines. She can normally be discovered reading, checking out New York’s numerous indie book shops, cheering on the Baltimore Ravens and the Ole Miss Rebels, or wanting she was resting on the beach.

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